Saturday 18 July 2020

Animating with Constraints by Marc Stevenson

We've uploaded a new tutorial to our growing library on online tutorials, designed to complement and support our classroom teaching.

"Animating with Constraints" by Marc Stevenson is a technical tutorial showing how to attach and un-attach objects to one another in Maya, a process that can be somewhat fiddly.  You can find Marc's video tutorial here.
https://www.youtube.com/playlist?list=PLxIzoEJ0jom1fWGC90iL9exlp3xnoQoZc

Marc Stevenson
Attaches and Parenting in Maya
Attaching and un-attaching objects in Maya can be a fiddly process. Attaching things isn't usually a problem, but un-attaching them can be more tricky, especially if you want to avoid bumps in the animation. Marc's tutorial shows how to do this smoothly and seamlessly.

Marc Stevenson Tutorial
You can find Marc's tutorial on attaching and un-attaching objects here.

ParentMaster Plugin
One alternative way of attaching and un-attaching objects in Maya is to download the ParentMastera plugin created by Paolo Dominici which greatly simplifies the business of attaching and un-attaching objects in Maya.

Say you want to animate a character picking up a ball and then dropping it. The ParentMaster makes your life much easier, though installing it will take a few minutes.

Parent Master - free plugin
What is the ParentMaster plugin for?
The free ParentMaster plugin is a way to attach and un-attach objects in Maya.

To see how to use the ParentMaster plug-in in more detail, read this blog post.

Other great Maya Plugins
Other free Maya plugins we recommend include the TweenMachine, Studio Library, and also aTools. All are free to download and install.
---Alex

The Escape Studios Animation Blog is a personal view on the art of animation and visual effects. To apply for our BA/MArt in 3D Animation, follow this link.  To apply for our storyboarding evening class, visit this page here.  For the next 12 week animation course, click here. And to apply for the next evening class in Producing Animation, see this page.


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