Steve, has worked on multiple animation classics including The Iron Giant, Space Jam, and Osmosis Jones, and will deliver a workshop on "Producing Animation" to our second year animators.
Animation Production
Steve Burch worked on "Iron Giant" |
Producing Workshop
Steve will be helping our students to navigate some of the challenges involved in successfully completing their first animation production. Being a successful animator isn't just about being good at animation; you also need to understand how group projects work, and learn how to collaborate with other artists in a studio environment.
Thinking like a producer
Escape Studios teach our students to think not just in terms of finding work in the animation industry as employees, but also to succeed as freelancers.
Our business is largely project-driven, and it's important to understand how animation and vfx projects are financed, scheduled, and brought to a successful completion. Knowing how to complete a freelance job successfully is an important life skill for any commercial artist.
It's also important to understand the business environment we operate it. Understanding why deadlines matter makes it much easier to work in a studio, alongside producers who have to get the job delivered on time and on budget.
Tutor: Steve Burch
Steve Burch started out in the animation industry as an effects artist, working on hits such as The Iron Giant, and later moving into production. You can see his extensive list of film credits at IMDB.
Escapees in Production Roles
Many Escapees have gone to production roles recently. These include:
To learn more about the business of producing animation, read this account of one of Steve's Producing Workshops here.
Producing and Freelancing
To see more information about producing and freelancing, see the links to other blog posts below:
Thinking like a producer
Escape Studios teach our students to think not just in terms of finding work in the animation industry as employees, but also to succeed as freelancers.
Our business is largely project-driven, and it's important to understand how animation and vfx projects are financed, scheduled, and brought to a successful completion. Knowing how to complete a freelance job successfully is an important life skill for any commercial artist.
It's also important to understand the business environment we operate it. Understanding why deadlines matter makes it much easier to work in a studio, alongside producers who have to get the job delivered on time and on budget.
Tutor: Steve Burch
Steve Burch started out in the animation industry as an effects artist, working on hits such as The Iron Giant, and later moving into production. You can see his extensive list of film credits at IMDB.
Lydia Layton, prod'n co-ordinator |
Many Escapees have gone to production roles recently. These include:
- Duncan Guymer, producer at Sliced Bread Animation
- Maddison Gould, production assistant at Playstation
- Katerina Zacharakis, production assistant at Playstation
- Lydia Layton, Production Co-ordinator at Two Sides TV
- Carine Ong, producer at Framestore
- Olivia Unwin, Production Assistant at Framestore
To learn more about the business of producing animation, read this account of one of Steve's Producing Workshops here.
Producing and Freelancing
To see more information about producing and freelancing, see the links to other blog posts below:
- Maya Indie License for Freelancers
- Seven Rules to Start Your Own Animation Business
- 16 Rules of Animation Freelancing
- How to Invoice a Client
- Eight Rules to Survive as a Freelance Animator
- Sole Trader -vs- Limited Company - which is best?
- Questions for your Client on Your First Freelance Job
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