This unique evening course will teach students how to create their own character designs and bring them to life. Over 12 weeks you will design, model, texture, rig and animate your own character.
The course is taught by Philip Meredith, veteran of Playstation's Overlord Minions and the Silent Hill franchise from Climax Studios.
|Phil Meredith worked on "Silent Hill"|
Creating original and unique characters from scratch. You’ll explore different design techniques, create 3D models using Maya and then paint and texture your character.
You’ll create a structure for your creation by rigging it(building a skeleton), skinning it and - finally - breathing life into it through animation.
This course is designed for beginners, to take you through every stage of the process. We will use automated processes within Autodesk Maya (and related software) to simplify the workflow so that everyone is able to create their own character within 12 weeks.
The tutor for this course is the versatile and talented Philip Meredith, an excellent all-round 3D artist with a broad skillset, capable of tackling all the aspects of the pipeline.
Philips's software skills include: Maya, Substance Designer, Substance Painter, Mari, Zbrush, Mudbox, 3DE, Nuke, Silhouette and Photoshop. In addition, he teaches the following VFX skills: modelling, texturing, lighting, rigging, animation, rendering, plus comp and prep and also Concept Art.
|Tutor: Philip Meredith|
Character Creation starts on 13 May 2019 and runs for 18 weeks.
The course will be taught at our Mid Town Campus, 190 High Holborn.
The course fee is £1,495
Mode of study
This is a part time course, designed to fit around jobs and families.
18 weeks (Wednesday Evenings: 7pm - 10pm)
Intro to Maya, nodes, User Interface
Show basics of modelling in Maya
Start modelling eyes and nose from reference using orthographic views.
Continue to model the eyes, nose and mouth.
Finish modelling the head.
If we finish early we can model some extra pieces for the head.
Intro to Zbrush.
Intro to UI and sculpting tools.
Look at character references and start sculpting the face.
Looking at transpose tools, e.g. translate, rotate and scale. Continue to sculpt the face.
Sculpting details, wrinkles, using alphas
Downloading custom alphas for skin.
Create maps in Zbrush: displacement, normals, bump and cavity.
Import maps to Maya
Sculpt the hair in zbrush
Import model with Mari
Start to paint and project textures
Continue to paint textures in Mari
Continue texturing inside Mari
Import model to zbrush to make blend shapes
Import blend shapes with Maya
Import a sound track and animate the character speaking.
Applicants should be aged 18 or over, with a good understanding of written and spoken English. Some familiarity with the basics of Autodesk Maya will be a plus.
The Escape Studios Animation Blog offers a personal view on the art of animation and visual effects.