| Mitsunori Murata |
Mitsunori Murata has worked over 50 Japanese animation films including the legendary "Akira", released in 1988, and Ghost in The Shell.
How are animated films made in Japan? The answer is that the process is fundamentally very similar to how things are done in the west, but with some unique Japanese features.
Storyboards
| "The Animator's Survival Kit" |
Layout
After the storyboard is completed, the process moves to layout. What is the camera doing? What does the background look like? In the layout process all the camera issues are resolved. Mitsunori Murata emphasised the importance of the art of composition, how to frame an image so that it has the maximum impact. There are a number of standard compositional rules, but none will be perfect for any given shot. Every shot is unique.
Illusion of Life
| The Illusion of Life |
Animator's Survival Kit
Mitsunori Murata explained that he learned a great deal from Richard Williams, whose book "The Animator's Survival Kit" was translated into Japanese in the early 2000s. One of the important quotes from the book is that animation is all about timing and spacing - an animator must master these two key principles.
Animation Bibles
"The Illusion of Life" and "The Animator's Survival Kit" are "the two bibles" of animation.
Eric Goldberg
Mitsunori Murata also explained that he learned a great deal from animator Eric Goldberg, whose book "Character Animation Crash Course" on character animation is full of important lessons for animators.
Rule of Twelves
| Ghost in the Shell - Arise |
Observation and Analysis
Animation is observation and analysis, explained Mitsunori Murata. How do things move? Even during a boring commute to work, you can watch how people move, how they walk, how they react. You can study the motion of commuters, and how the straphangers react to the motion of the train. All this study can be used to understand how to animate better.
Uniqueness of Japanese Animation
What makes Japanese animation unique? In the west, layout is a separate department, but in Japan, the key animator also draws the layout. Mitsunori Murata said that 2D animation has become scarce in the US; "he is sad about this" - but 2D animation remains strong in Japan.
In Japan the supervising animator is responsible for the character and its behaviour, The in-betweener smooths out the motion, like in the west, but in Japan, the in-betweener is still called an animator, because their role is so important to the final outcome.
Learning from Disney - But Not Copying
| Astro Boy - 1963 |
Complexity - But Also Simplicity
Japanese animation has complex character designs, with complex dramatic action. But due to lower budgets, studios had to cut costs, for example by bringing a character to a complete stop (which Disney would rarely if ever do). However, sometimes such savings can actually improve the visuals, by making them more striking.
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