In the video above, we show how to fix knee pops in a walk cycle. IK chains can "pop" if the leg on a character gets over extended, so the trick is not to completely extend the leg. Straighten the leg on the contact position, then slightly dial it back and relax it. That way, the leg won't "pop" on the bend. To find out more, watch the short video above.
Locomotion Resources at Escape Studios
To see more about how to animate walks, runs and jumps (and other forms of locomotion) at Escape Studios, read the blog posts below:
The Escape Studios Animation Blog offers a personal view on the art of animation and visual effects. To apply for our BA/MArt follow this link.
To see more about how to animate walks, runs and jumps (and other forms of locomotion) at Escape Studios, read the blog posts below:
Animating the ZigZag Walk |
- Animate a Run Cycle with "Heavy"
- "Stewart" Walk Tutorial with Marc Stevenson
- Animating the ZigZag Walk with Alex Williams
- Learn to animate a basic walk with "Monty" by Alex Williams
- Animating the "ZigZag Walk" with Alex Williams
- Character Walk Tutorial with "Monty", with Alex Williams
- 100 Ways to Walk with Kevin Parry
- How to stop feet sliding in a walk cycle, with Alex Williams
- Character walks with Houman Soroushnia
- Basic Run Cycle Tutorial with Marc Stevenson
- "Monty" walk tutorial with Marc Stevenson
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