The videos have added to our growing series of animation tutorials, hosted at Vimeo, with a tutorial on how to animate a basic walk.
The tutorial uses the free Monty rig, one of the rigs that we recommend for student use in the early stages of learning animation. Monty was created back in 2007 by Raveen Rajadorai, and is free for download at Highend3D.com.
You can find the basic walk tutorial here. Note that the tutorial, like all our tutorials at Vimeo, is password protected. The password is available to all of our current students and Escapees.
Basic Walk Cycle
This tutorial explains how to animate a basic walk cycle, using a biped primitive, in Maya. You will learn the following skills in Maya:
- Animate a basic 16 frame walk cycle
- create animation that loops successfully
- control your motion curves in the Graph Editor
- Animate a walk cycle without sliding feet
- Understand the mechanics of basic locomotion
Our Vimeo channel was set up two years ago to complement our classroom teaching, and now has hundreds of vidoes on all aspects on animation and related fields such as modelling, texuring, rigging, FX and even compositing. Now that our classrooms are switching entirely to online learning, our Vimeo Channel is more important than ever.
Available to all our Students
The Vimeo Account is password-protected but available for all our students at Escape Studios, and also Escapees. These can be used by undergraduate, post-graduate, short course students and those taking evening classes. If you're a current student or Escapee, ask us for the password.
Monty The Green Pea
|Character Walk with Monty|
Monty Rig - Common Problems & Solutions
Monty's Brow Controls
Monty's brow controllers are nurbs surfaces. If you tick Nurbs Surfaces under the Show tab in your Viewport, the brow controls will pop up as five small spheres running across his forehead. You can individually select and rotate them to get various brow expressions.
To get the best quality playback for Monty, it helps to set him to Smooth Mode before you begin animating. Click on his head controller to find the smooth slider and set it to 1.
You can find Monty here.
When using Monty to create a walk cycle, try to avoid having Monty take really big steps. Small steps are easier to control. Big steps will cause IK problems with Monty’s knees, because the his legs will stretch out too much and the knees will "pop".
The pole vectors are the little crosses in front of his knees. They can be a bit hard to keyframe, so we recommend, as part of setting up the rig, moving them some distance (a few grid units) further away from Monty's knees, when you start. This will help stop "popping" of his knees later in the animation.
Avoid Profile View
Monty looks a bit strange viewed from the side. Rather like Hello Kitty or Snoopy, he doesn't turn well. It's best to stage Monty from a front or three-quarter view.
No Scale Control
Monty doesn't scale. You will have to scale the geometry of your set instead.
To see a quick 90 second demonstration of Monty (recommended) watch this video below
Below are some fun character walks with Monty by Neil Whitman.
Basic Walk Tutorial Tutorial
You can find the Basic Walk tutorial hosted at our Vimeo channel here.
Locomotion Resources at Escape Studios
We have plenty of other locomotion resources available to our students. Check out the links below:
- Character Walks with Hooman Soroushnia
- Character Walks with Kevin Parry
- Character Walks Tutorial with Monty
- Walk Cycle Tutorial by Amanda Costa
The Escape Studios Animation Blog offers a personal view on the art of animation and visual effects. To apply for our BA/MArt in 3D Animation, follow this link. To apply for our storyboarding evening class, visit this page here. For the next 12 week animation course, click here. And to apply for the next evening class in Producing Animation, see this page.