Matchmove Process in 3D Equaliser with Carlos Poon |
Matchmove (aka Camera Tracking) is the process which allows us to place 3D objects into a 2D sequence and lock them in place, even when the camera is in motion. It is a vital part of the VFX process. You can find more VFX tutorials at our Vimeo Tutorial Channel.
Matchmove Explained
Matchmove Explained
So how does the Matchmove Process happen? The process of matchmoving recreates the original camera path (position) and the direction the camera is pointing (rotation). What else does matchmoving enable? It recreates 3D points from our footage, so that we can reconstruct a 3D scene. This allows us to more accurately place our CG assets (props, vehicles, buildings or characters) within a reconstructed 3D environment.
Matchmove in 3D Equaliser
To start the matchmoving process we have to accurately track the patterns/markers in our footage. The more accurately we do this, the more likely it will result in better data for the software algorithms to solve our matchmove. Once we have enough points spread through the shot, we can solve our camera and 3D points.
Matchmove in 3D Equaliser
Matchmove in 3D Equaliser |
Camera Focal Length
We can also solve the focal length of the camera, which is important so that our 3D renders can look like they shot with the same lens as our original footage.
Video Tutorial at Vimeo
Let's look at the matchmoving process in 3dequalizer and Maya in the following video: Introduction to MatchMoving for Visual Effects. LINK to Vimeo.
About Carlos Poon
VFX expert Carlos Poon teaches our second year undergraduate vfx artists the art of 3D VFX. Carlos teaches VX5001, a second year VFX module in which our VFX students master the art of modeling, texturing, match move and lighting.
Carlos Poon has worked across all major 3D industries for 14 years, starting in industrial design, then working as Assistant Technical Supervisor on the BAFTA winning TV series 'Tiny Planets'.
Carlos worked as FMV supervisor for five games titles including "Lego Bionicles", and worked as a VFX Artist on the HBO series "Rome" and on the Oscar-winning "Inception". Carlos Poon has worked at VFX studios including Double Negative and Cinesite.
Matchmove can also be done in Nuke. To find out more, read this blog post with Klaudija Cermak.
VFX Tutorials
Our tutorials cover Animation, 3D VFX, Compositing, Rigging, Motion Graphics, Storyboarding & Character Design, Unreal Engine and Cinematography.
Video Tutorial at Vimeo
Escape Studios Vimeo Tutorial Channel |
Like most of our video tutorials, this video is password protected, available for all our currently enrolled students, and recent Escapees.
---- Carlos Poon - 3D VFX Tutor at Escape Studios
---- Carlos Poon - 3D VFX Tutor at Escape Studios
Carlos Poon |
Carlos Poon has worked across all major 3D industries for 14 years, starting in industrial design, then working as Assistant Technical Supervisor on the BAFTA winning TV series 'Tiny Planets'.
Carlos worked as FMV supervisor for five games titles including "Lego Bionicles", and worked as a VFX Artist on the HBO series "Rome" and on the Oscar-winning "Inception". Carlos Poon has worked at VFX studios including Double Negative and Cinesite.
Matchmove in Nuke
Matchmove in Nuke with Klaudija Cermak |
Vimeo Channel Tutorials
The Escape Studios Vimeo Tutorial Channel is our main hub for our animation and VFX video tutorials, making it easy for our students to find tutorials to support their classroom studies. VFX Tutorials
Our tutorials cover Animation, 3D VFX, Compositing, Rigging, Motion Graphics, Storyboarding & Character Design, Unreal Engine and Cinematography.
The Escape Studios Animation Blog offers a personal view on the art of animation and visual effects. To apply for our new BA/MArt starting in September 2024, follow this link.
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