Becoming a Disney Legend means receiving the highest honor that The Walt Disney Company can give to an individual.
The award started in 1987. It celebrates people who have made a significant and lasting impact on the history and legacy of Disney animation.
I worked under Eric's direction both on the feature film Pocahontas and later on the cartoony "Looney Tunes - Back in Action", animated in the snappy Warner Bros style.
Comic Timing
Eric taught me a huge amount about comic timing - and especially about "smear" drawings; he showed me how much you can get away with by tightening up the timing of your animation.
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| "Smear frame" tutorial with "Willy" |
Smear Frame Tutorial
Last year I created a "Smear Frame" tutorial - largely based on what I learned from Eric.
"Smear Frames" simulate motion blur in super-snappy animation, in the style of the old Tex Avery or Chuck Jones cartoons.
But how do you do a Smear Frame in 3D animation, using Maya character rigs? Watch our free tutorial to find out.

Eric Goldberg - Master of the Smear Frame
The master of the smear drawing is animation legend Eric Goldberg - who boarded and animated the "You'll never Have a Friend Like Me" sequence from Disney's Aladdin. a masterclass in cartoony animation. Looney Tunes
I worked under Eric's direction both on Pocahontas and on the cartoony "Looney Tunes - Back in Action", animated in the super-snappy Warner Bros style. Eric taught me a lot about comic timing and smear drawings; he showed me how much you can get away with by tightening up the timing of your animation.
Smear Drawings in 3D Animation
But how do you do a smear frame in 3D? In the short tutorial below I show to to create some simple primitive objects to create super fast smear frame animation.
Smear Drawings in 3D Animation
But how do you do a smear frame in 3D? In the short tutorial below I show to to create some simple primitive objects to create super fast smear frame animation.
Smear Frame Tutorial in Maya
Work Method
- Start by animating a character leaving the scene in a hurry. In this case we're using the cartoony "Willy" rig (if you can't find a copy, email it's in UG Shares). The animation for this is in a separate tutorial.
- Get Willy into a nice anticipation pose (top right) so we know he's about to exit stage right.
- Remove Willy from the shot
- Create/Polygon Primitives/Cylinder. Create two cylinders, and shape them into a turquoise smear - like the middle image on the right
- Then one frame later, create a new Polygon Cylinder, and shape it into the bottom turquoise smear on the right.
- One frame later, have a blank screen. Willy's gone.
- That's it!
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