Path of Action |
A moving object should follow a smooth flowing arc, with no sudden abrupt changes of direction.
Bouncing Ball
Bouncing Ball - illustrates the Path of Action |
Cartoon Physics
Arcs and Paths of Action are an expression of physics, or Cartoon Physics, as applied to animation. If this sounds a lot like Newton's First Law - that of Inertia, you'd be right. As animators we must be aware of the laws of physics - even if we like to bend them or break them from time to time.
Learn the Rules - Then Break Them
Gravity only works when the coyote looks down |
As with all the rules of animation, the important thing is to learn what the rules are, and then break them. But when we break them we should do so deliberately, and not by mistake.
12 Principles of Animation
To see more about the 12 Principles, and how to apply them in practice, follow the links below:
- How to Create the Illusion of Weight in Animation
- Overlap and Follow-Through Animation Tutorial - "Airship Overlap"
- 12 Principles of Animation from Disney Animation
- Overlap and Flexibility Animation Tutorial - "Foxy Tail"
- "Line of Action" with Pixar's Aaron Hartline
- 12 Principles of Animation with Warner Bros Legend Chuck Jones
- "Illusion of Life" by Frank Thomas and Ollie Johnstone in the Animation Library at Escape Studios
The Escape Studios Animation Blog offers a personal view on the art of animation and visual effects. To apply for our new BA/MArt starting in September 2022, follow this link.
No comments:
Post a Comment