In this webinar, hosted at the official Escape Studios YouTube Channel, Escapee and animation director Sarah Andrews explains the process of making her short film Jerich0, which has been winning awards in multiple film festivals, including being short-listed for a student BAFTA. In this 20 minute video, Sarah explores the production pipeline, how the film was made, and some of the hurdles and challenges which the team had to overcome.
|Multiple award-winning Jerich0|
The film was a successful collaboration between three different groups of undergraduate students: Animation, 3D VFX, and 2D VFX (Compositing).
Directed by Sarah Andrews and Produced by Matt Wight, Jerich0 successfully raised the bar for all our students at Escape Studios.
|Concept Art for Jerich0|
The live action was filmed in Producer Matt Wight's flat, which was turned into a workshop for the duration of the shoot. The photography was supervised by Escape Studios' cinematography expert Clement Gharini.
Because the lizard would be created in CG (and therefore would not be present in the plates), the team first filmed the whole scene as a rough animatic, using a plastic lizard, to make sure that the shots were all working.
The film was written and directed by Sarah Andrews; Aaron Hopwood was animation lead, and also contributed to the story. The producer was Matthew Wight.
Original music was composed by Alexandra Harwood, and the film was edited by Daniel Dutton.
The 3D Leads were Callum Walters & Piraveen Satkunam; the 2D Lead (compositing) was Allan Dias Marques. The Jerich0 model was made by Piraveen Satkunam, and the robot model was made by Harrison Workman. Rigging was by Aaron Hopwood.
The lizard itself, Jerich0, was an original creation, modeled in Maya and textured in Substance Painter. The animators studied live-action reference of real lizards in order to make the animation feel as believable as possible.
The production was managed using Shotgun, allowing the team to manage the many iterations of each shot, and allowing members of the team to work remotely where necessary.
The project brief was to create a roughly one minute short film that would include live action plates, animation, 3D and compositing. Each team would have (roughly) three animators, the same number of 3D artists (of various roles) and three 2D artists. So, about 10 artists in total.
Each team would film on-set for around four hours: plates & data acquisition with our DOP, Clement Gharini. The teams were given the choice of modeling and rigging their characters, or sourcing their assets online. Some restrictions were imposed: such as no fur or chroma keying.
Team projects inevitably face many challenges. These include communications, limited access to the render farm, proper organisation of files in the pipeline, learning Arnold, and implementing & learning new software - ShotGun.
Ultimately, the team that made Jerich0 achieved a very successful result, winning prizes and also successfully entering the annual APD Animation Production Day in Stuttgart, a potential springboard into creating a successful commercial project.
For more information on making animated short films, follow the links below:
- Why Animators Need Mood Boards
- Why Animators Need Colour Scripts
- Managing Group Projects
- How to Record Voice-Overs
- How to Create the Perfect One-Sheet Movie Poster (and why you need one)