London SIGGRAPH is organising the second annual TECHTALKS, starting tomorrow August 31st. The event is being held in association with VFX powerhouse Double Negative, and is sponsored by Autodesk, makers of Maya, the animation software that is now the dominant platform in our industry.
TechTalks is a two-day conference which focuses on the technical side of our industry. As always, we strongly recommend that our students attend events of this kind. It's always good to know where the industry is heading, and you never know who you might meet.
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Tuesday, 30 August 2016
Sunday, 21 August 2016
Jeffrey Katzenberg Leaves DreamWorks Animation?
It looks like Jeffrey Katzenberg is leaving DreamWorks Animation, after over 20 years helming what has become one of the most successful animation studios in the world.
There has been no announcement yet, and DreamWorks animators all seem to be sworn to secrecy, but this does look like the end for Jeffrey's long reign. So, what does this mean for the future of DreamWorks animation?
There has been no announcement yet, and DreamWorks animators all seem to be sworn to secrecy, but this does look like the end for Jeffrey's long reign. So, what does this mean for the future of DreamWorks animation?
Thursday, 18 August 2016
Cinesite Visit to Escape Studios on Tuesday September 6
We're excited to welcome Cinesite, one of London's leading visual effects houses, to visit Escape Studios for a conference on the future of the animation industry on September 6.
Recently, Cinesite have broken out of their traditional VFX core market to take the plunge into their own branded content. They now have a slate of animated films preparing to come to market, hoping to take on the likes of Disney, Pixar, DreamWorks and Illumination in the global market for animated films.
Recently, Cinesite have broken out of their traditional VFX core market to take the plunge into their own branded content. They now have a slate of animated films preparing to come to market, hoping to take on the likes of Disney, Pixar, DreamWorks and Illumination in the global market for animated films.
Thursday, 11 August 2016
Sydney Padua Comes to Escape Studios
Escape Studios is excited to welcome our latest guest lecturer in animation - industry veteran Sydney Padua, whose animation career not only includes a roster of Hollywood hits but also encompasses countless visual effects blockbusters.
If that's not enough for you, she has even published highly successful graphic novels. So, some very good news then for animation and VFX students at Escape.
Syd will be teaching our students the finer points of animal and creature locomotion, helping to prepare them for a career in industry.
If that's not enough for you, she has even published highly successful graphic novels. So, some very good news then for animation and VFX students at Escape.
Syd will be teaching our students the finer points of animal and creature locomotion, helping to prepare them for a career in industry.
Wednesday, 10 August 2016
Meet the Dino Rig!
Here at Escape Studios our student animators are testing out this excellent dinosaur rig by Harry Gladwin-Geoghegan. It's a great free rig for Maya animators, and you can download it here.
The Dino rig is excellent for doing creature locomotion, and just about the only thing it won't do is close-ups, as the facial controls are quite limited.
But, to get some great dino action on your animation demo reel, this could well be the best rig to choose.
The Dino rig is excellent for doing creature locomotion, and just about the only thing it won't do is close-ups, as the facial controls are quite limited.
But, to get some great dino action on your animation demo reel, this could well be the best rig to choose.
Monday, 8 August 2016
Escape Studios Welcomes Games Artist Holly Pickering on Tuesday 9th August!
We're excited to welcome games artist Holly Pickering tomorrow, tuesday 9th August, to talk to our students at Escape Studios. Holly is one of our "Escapees"; she graduated from Escape Studios in 2009 after studying the Art of Computer Games.
Since then, Holly has worked for a number of major games companies including Traveller’s Tales, White Paper Games and Rewind FX. Holly is also the co-founder of LadyCade, - an event that focuses on the contribution of women to the games industry.
Since then, Holly has worked for a number of major games companies including Traveller’s Tales, White Paper Games and Rewind FX. Holly is also the co-founder of LadyCade, - an event that focuses on the contribution of women to the games industry.
Tuesday, 2 August 2016
Introducing Maya 2017 - and Arnold!
Autodesk has just released a new version of Maya, titled Maya 2017 (I know, we're only half way through 2016) - which now features an entirely new system for rendering your images.
The old ray trace renderer, Mental Ray, has been dropped, and Autodesk have chosen Arnold instead. For those of you have have never used Arnold before, and might have some catching up to do, animator Lee Caller has helpfully put together a YouTube playlist of videos that will walk you through the basics of the Arnold renderer.
Arnold is a great renderer, and no doubt a significant improvement on Mental Ray. However, there is a catch, and it's a pretty big one.
Monday, 1 August 2016
August 11 Second Club!
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| Chicken or egg? |
Animators from all over the world participate, animating a character speaking a line of dialogue, which is provided on the first day of every month by the club. This month our animators will tackle a question of philosophy: which came first, chicken or egg?
Wednesday, 27 July 2016
Introducing Andy
Meet Andy! Andy (short for "androgynous") is a very flexible rig for character animation, and one that we recommend for student use here at Escape Studios
Andy is useful for both male and female character roles, and can be easily customised. To get started, you can download Andy for free here at Creative Crash.
Andy is useful for both male and female character roles, and can be easily customised. To get started, you can download Andy for free here at Creative Crash.
Friday, 22 July 2016
An Evening with Grant Gilbert - Thursday 28th July
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| Grant Gilbert |
Gilbert and DBLG have worked for clients such as Channel 4, MTV, Nike and Studio Canal. DBLG is a global leader in motion design work. In fact, don't take it from us - watch their reel here.
We're excited to welcome Grant Gilbert to Escape Studios - the latest in a long line of talented speakers to come to Escape and talk about the latest cutting edge techniques used in industry.
Wednesday, 20 July 2016
Introducing Heavy from Team Fortress
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| Heavy |
Heavy is a relatively low poly and hence will almost certainly give you real-time playback in your view port. So, no hanging around waiting to playblast. The controls are simple and easy to use, the textures all work, and all the curves are in logical places. It's also a very stable rig and tends not to cause Maya to crash.
But, of course, all rigs have their quirks and foibles. So, how can our students get the best out of Heavy?
But, of course, all rigs have their quirks and foibles. So, how can our students get the best out of Heavy?
Thursday, 14 July 2016
"Acting for Animators" Coming to Escape Studios
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| Acting and Movement for animators |
Everyone knows that animators are actors - but what does that really mean in practice? Sarah's workshop will help our animation students unlock the secrets of acting methodology, and help them to become better actors themselves. So, what can our animation students expect?
Wednesday, 13 July 2016
Book Recommendation: Prepare to Board!
Prepare to Board! by Nancy Beiman is the main book we are recommending to our students of storyboarding here at Escape Studios. This is an excellent book from a master animator who now teaches at Sheridan College in Canada.
Nancy was a supervising animator at Disney (most notably on Hercules) and (like many 2D animators) she does storyboards and character design as well as animation.
Our 8 week storyboarding course here at Escape Studios started off two weeks ago and is already off to a flying start, with immediate and visible improvements being made in all our students' work in a very short time.
Nancy was a supervising animator at Disney (most notably on Hercules) and (like many 2D animators) she does storyboards and character design as well as animation.
Our 8 week storyboarding course here at Escape Studios started off two weeks ago and is already off to a flying start, with immediate and visible improvements being made in all our students' work in a very short time.
Tuesday, 12 July 2016
Meet Franklin!
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| Franklin |
Franklin joins the growing ranks of free character Maya rigs available to students of animation, allowing them to practice their craft on a wide variety of different characters and creatures.
Franklin isn't fully road-tested yet (at least, not by us), but as with all character rigs it's a good idea to test him out first to see what he can (and cannot) do. To see a walk-through of what Franklin is capable of, watch the video below.
Monday, 11 July 2016
Character Walks by Houman Sorooshnia
Above is an excellent video of walk reference by animator Houman Sorooshnia, who has done a whole series of different live action character walks. It's a great resource, and it looks like he had a lot of fun acting them all out. Right now our student animators at Escape Studios are tackling character walks. Creating interesting walk cycles is a great way to learn the craft of animation and also a very good way to dig into character. After all, how someone walks tells us a lot about who they are, and what kind of mood they are in. If you can convey to an audience the personality and character of someone just by the way they are walking - then you are well on your way to becoming a professional animator.
Friday, 8 July 2016
What Kind of Sound Files Can You Use in Maya?
Maya has long been the leading 3D animation software, but it does have its limitations. In particular, Maya's audio tools are relatively unsophisticated. You only get one audio track, and it will only accept certain kinds of audio files.
So, how exactly should an animator approach the use of audio files in Maya? In theory the process is quite straightforward, but in practice there are quite a few pitfalls.
Below is a guide to many of the common problems - with some helpful solutions.
So, how exactly should an animator approach the use of audio files in Maya? In theory the process is quite straightforward, but in practice there are quite a few pitfalls.
Below is a guide to many of the common problems - with some helpful solutions.
Thursday, 7 July 2016
BB-8 From Star Wars - Now Available for Maya Animators!
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| BB-8. Copyright Walt Disney |
Like any fan art, the creator of this rig obviously doesn't own the copyright - that is owned by the Disney corporation, who now own the Star Wars franchise. But that doesn't mean we can't use BB8 to do some great animation - it just means we have to respect the owners and not do anything silly with it (like, say, try to make a profit from it).
There are in fact two versions of this rig. The image to the left is an improved and updated version 3 (with extra lights and stuff) - which you can download here.
There are in fact two versions of this rig. The image to the left is an improved and updated version 3 (with extra lights and stuff) - which you can download here.
Below are some tips on how to use the BB-8 rig:
Tuesday, 5 July 2016
Finding Dory Directors in London Monday 11 July!
Come and grab your free chance to meet Andrew Stanton and the rest of the team behind Finding Dory, Pixar's new sequel to the original Pixar classic - finding Nemo.
It's not that often that Pixar royalty make it to our shores - so don't miss this chance to meet some of the greatest animation film-makers of our age.
The event is at the Apple Store in Covent Garden on Monday 11 July at 6pm.
So what's stopping you? Book your place now!
It's not that often that Pixar royalty make it to our shores - so don't miss this chance to meet some of the greatest animation film-makers of our age.
The event is at the Apple Store in Covent Garden on Monday 11 July at 6pm.
So what's stopping you? Book your place now!
Monday, 4 July 2016
Technical Briefing: How to Load 3DS Max Files into Maya
Visit a website like Turbosquid and you will find plenty of cool stuff, much of it free, to help you with your animation. You might want to download a set, or a prop, something to make your shot come alive, and quickly - you don't want to waste precious animation time modelling complex props and sets.
But what if the only available file type for download is a 3DS Max file? Max is a popular platform for learning animation and, while is it much less widely used in industry than Maya, there is lots of great free content out there in the 3DS Max format. So, what we need is a way to import 3DS Max files into Maya. Fortunately, it's pretty easy when you know how.
But what if the only available file type for download is a 3DS Max file? Max is a popular platform for learning animation and, while is it much less widely used in industry than Maya, there is lots of great free content out there in the 3DS Max format. So, what we need is a way to import 3DS Max files into Maya. Fortunately, it's pretty easy when you know how.
Thursday, 30 June 2016
Business Skills For Animators - How To Invoice a Client
One of the essential business skills that animators and digital artists need to learn is the ability to get paid. When you are first starting out, cash flow is likely to be one of your biggest challenges. So, as a freelancer, you need to know how to invoice a client.
Invoicing, like many life skills, may seem obvious to those of us who have been doing it for years. But it's only obvious when you know how. So how do you draft your very first invoice, and what should go in it?
Invoicing, like many life skills, may seem obvious to those of us who have been doing it for years. But it's only obvious when you know how. So how do you draft your very first invoice, and what should go in it?
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