Depth of Field in the Arnold Render
Arnold Render with Depth of Field |
- Open up your shot in Maya
- Select your Shot Camera. Open the Attribute Editor (cntrl A) and scroll down to the Depth of Field tab
- Find the Arnold tab, and select Enable DOF (Depth of Field)
- Adjust Aperture Size to see the effects of DOF - you will see it in the Viewport
- But what are the correct settings? We need to know how far our foreground object is from the camera. To find this out, go to your Viewport, find Display/Heads Up Display/and turn on Object details . This will give you the Distance from Camera for any object you select - typically the foreground object (in the example above, it's the yellow Beetle).
- Now under Arnold/Focal Length type in the correct number for the Distance from Camera.
- Render your shot. Your foreground element (the Beetle) should now be in focus, with the background elements blurred out
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