VFX Supervised by Paul Franklin |
At a recent talk at Escape Studios, Oscar winning VFX supervisor Paul Franklin explained what goes into the making of the blockbuster films he has supervised, such as Dark Knight, Inception, and Interstellar - released this time last year.
Franklin has also won two BAFTAs and is the co-founder of the global VFX powerhouse Double Negative.
Clearly, Franklin is an artist who knows VFX inside out, and he offered our students a unique insight into how big budget visual effects movies get made, and what a visual effects supervisor actually does.
Paul Franklin started by talking about how he
started in the business 25 years ago. At that time the industry did not really exist. He had studied
fine art in the 1980s, grew up with and loved the Star Wars movies - which were remarkable in that this was really "the first time you could find out information
about how the film got made. People bought books about the making of Star Wars".
He explained that it was "hard to make digital art in the 1980s". But, despite the hurdles, Paul started doing animated films. Then he got work at MPC – which was at the time a “video tape post-production house” – they came out of the TV commercials industry. Paul was “in the right place at the right time”. ILM in the US was "really the only proper VFX house at that time".
He explained that it was "hard to make digital art in the 1980s". But, despite the hurdles, Paul started doing animated films. Then he got work at MPC – which was at the time a “video tape post-production house” – they came out of the TV commercials industry. Paul was “in the right place at the right time”. ILM in the US was "really the only proper VFX house at that time".
Double Negative VFX |
This reflects how the UK VFX industry has grown, as demand for its product has increased. The TV sector is “booming” here in the UK right now. D Neg does VFX for Mr Selfridge. Pail has worked with Chris Nolan for 11 years – he VFX supervised all 3 Dark Knight films, Inception, and Interstellar.
Paul went on to explain how, as VFX got more sophisticated, it had become "disconnected from film-making". For example, companies like Sony
Imageworks have moved away from Los Angeles (the home of movies) and is now based in Vancouver, not LA. Director Chris Nolan personally felt that VFX was getting too
distant from the movie business. So, now, Nolan gets Paul to do the whole job - effectively turning D Neg into a one-stop shop for visual effects.
They also built a lot of very high-tech sets on Inception. Working with Guy Dyas, The
Production Designer, they built a bar, a real set, which could rotate 25
degrees, to create the sense of gravity shifting. The actors look like they are leaning into the shot - because they are. Both the set and the camera were tilted. They built these sets "inside a giant gimble" so they
"could rotate the set", so they could get actors “walking on the ceiling”. To make Inception they used a huge former airship
hanger in Bedfordshire – with a huge high ceiling, perfect for filming.
To make the folding city in Inception required a great deal of work. On a shot like this, the VFX supervisors "start
by reading the script", asking the question: “how will they tell the story of what is on the page?”.
Paul described director Chris Nolan as "an auteur – he is fully in control". But, he is also "very collaborative, allowing all the lead creatives to have their say". The folding city shot was filmed on location in
Paris. The characters look up and "see the
streets rising above them". But, the question was, how to get this to work?
First, the crew documented the location in huge detail, shooting many many detailed
photos. They used Lidar scanners to record the buildings in fine detail. Over 2 weeks they
"gathered 2 ½ million stills of the location".
Franklin and his team built "a super high rez virtual set". They even "got room interiors as well" - when the owners of the apartment buildings in Paris were prepared to co-operate (some were, some weren't).
Franklin and his team built "a super high rez virtual set". They even "got room interiors as well" - when the owners of the apartment buildings in Paris were prepared to co-operate (some were, some weren't).
Then they made an animatic, using relatively low resolution data borrowed from
Google maps. In the shot, the buildings "fold in on themselves and mirror image themselves".
Of course, everyone in the audience "knows this is an effect". As a result, the audience "will be looking for the join".
Also, the lighting of the shot was tricky. If the effect really took place, the street would go completely dark, so the only solution was to cheat by "changing the lighting direction".
Also, the lighting of the shot was tricky. If the effect really took place, the street would go completely dark, so the only solution was to cheat by "changing the lighting direction".
To design Limbo city, they "played with lots
of modern architecture", architects like Mies Van Der Rohe, Corbusier. The city is "decaying,
just like [the Leo Di Caprio characters’] mental state".
They filmed the cliffs of West Bay in Dorset – it has layered
sandstone cliffs, and "feels almost like ruined buildings". They looked at "photos of Grozny after
the Chechen war when the Russians had flattened it".
The art department created Matte paintings to design the buildings to get the right feel. Paul (who has an art background) suggested that D Neg write some brand new software to create the effect. This "would take 6 months" but Chris Nolan backed it, so they had the flexibility to create something entirely new. As Paul put it "Studios hate this kind of thing – it's too expensive and takes too long". But, in the end, it worked.
The art department created Matte paintings to design the buildings to get the right feel. Paul (who has an art background) suggested that D Neg write some brand new software to create the effect. This "would take 6 months" but Chris Nolan backed it, so they had the flexibility to create something entirely new. As Paul put it "Studios hate this kind of thing – it's too expensive and takes too long". But, in the end, it worked.
Limbo beach was filmed "with a big box in the sea, to create the physical effect of waves crashing against a real object". Then they "modeled a CG glacier". The new script
"turned the glacier into CG buildings, calving off bits of the building like cliffs
falling into the sea". The team "needed to get the feeling of aged concrete. The decay had
to feel authentic, like real decayed buildings".
To make Dark Knight Rises, the team filmed in IMAX. The image size is "18k – which contains huge amounts of information". This creates problems. "You can’t create digital images this size, at least not commercially" - the cameras don't exist. It is also "expensive to film in IMAX....even the film stock is expensive. Each camera is worth $3m".
Gotham City. Dark Knight |
Often, filming is counter-intuitive. For example, they "had to film winter scenes in high summer – with fake snow. Summer scenes were filmed in winter in NYC - they had to paint the snow out of the shots".
This happens because of the practical limitations of the film schedule.
This made it "hard to shoot", they had to use "lots of miniature work – a 1/5 scale plane, destroyed and filmed while its exploding". As Paul put it "Good VFX is invisible – it just looks real".
At the end, a student asked Paul which is best - Green Screen or Blue Screen? The answer, he said, is quite prosaic. Usually it’s a question of “what’s left in the box after the last film wrapped”.
In other words, you work with what you have.
---Alex
The Escape Studios Animation Blog is a personal view on the art of animation and visual effects. To find out more about our new BA/MA starting in September 2016, follow this link. To apply, visit the offical page here.
No comments:
Post a Comment