Showing posts with label Sine Wave. Show all posts
Showing posts with label Sine Wave. Show all posts

Sunday, 21 January 2024

Why Animators Need Sine Waves


Sine waves are the friend of the animator, especially when you are working on a walk cycle.  Not because we are good at maths (it was my worst subject at school) but because in 3D animation, a sine wave typically shows that your animation is smooth and flowing, without bumps or mistakes.  Watch the very short video above to see how to look for a sine wave in your walk cycle.