Showing posts with label Horizon. Show all posts
Showing posts with label Horizon. Show all posts

Saturday, 27 January 2024

Why Animators Should Avoid a Flat Horizon



Flat horizons are one of the curses of 3D animation - nothing gives the game away faster than a blank, flat ground plane extending into infinity. One of the most common mistakes made by junior animators is to animate a character on a flat ground plane - the sort of situation that occurs only in 3D - never in nature. After all, in life, our horizon lines are broken up by landscapes, buildings, trees - the jumble of modern urban and rural life.  Watch the short video above for some tips on how to avoid the curse of the flat horizon.