Character created by Eren Karadag |
This 12 week course in Character & Creature Creation - first launched in September 2021 - is all about designing, modeling, and rigging your own characters, with a view to becoming a Character Artist at a Games, Animation or VFX house.
Students learn all the stages of character creation from design through to final render. To apply, visit the official course page here.
Character & Creature Creation
Creature by Luzia Soares |
Industry Consultation
This new course was five years in development, and follows many years of consultation with industry to create a unique course that maps directly onto industry-relevant skills.
Skillset
In this course students learn all skills needed to design, model, texture and rig and rig their own characters.
Tutor Aidan Lonergan |
Aidan has worked for companies such as Factory 42, MPC and Rise VFX - working on projects such as 'Aquaman and the Lost Kingdom' , Amazon's 'Fallout' series and the upcoming Marvel film 'Kraven the Hunter'.
Programme Structure:
Creature by Sasha Pozen |
The course is divided into three key parts
- Character and Creature Design
- Character and Creature Modelling/Presentation
- Character and Creature Technical Direction
Character design by Tsvetlina Kumanova |
- Character and Creature Design Theory (Moodboards and the importance of research, Body language and expressions)
- Tools and Techniques for creating Character and Creature concepts (Colour and BG. Beat boards. Light and shadow)
- Using Anatomy of Characters and Creatures in design choices
- Analysing an established style to create Character and Creature concepts
- Functional Fashion in Character and Creature concepts (Costume design and costume language)
- Establishing new styles (Modelsheets. How to prepare a character or creature design bible for animation, outsourcing and videogames, and a pitch for comic publishing)
Part 2 - Character & Creature Modelling/Presentation (30 Credits)
- Introduction to Zbrush (Character and Creature anatomy, high-detail sculpting)
- Introduction to Maya (How Maya works, Retopology, Anatomy and Asset setup)
- Introduction to Texturing (Introduction to Substance Painter and Mari)
- VFX and Games Pipelines (Differences and similarities)
- Lighting and Rendering (Rendering in Arnold and Unreal)
- Presenting Characters and Creatures for Portfolios (Introduction to rigging for creating character poses, directed project time)
Part 3 - Character and Creature Technical Direction (30 Credits)
Character Designs by Aimee-Rose Schiele |
- Character Rigging in Maya (Creating advanced character rig setups, introduction to python, how Maya really works)
- Creating Cloth and soft surface simulations in Maya and Houdini (FEM and Vellum workflows)
- Creating Muscle Systems in Maya (Advanced anatomy, CharacterFX pipelines)
- Fur and Hair Groom (Long and Short hair/fur with dynamics)
- Creating character cycles for presentation (walks and runs ready for final showreel presentation)
Questions
Email: admissions@escapestudios.com
Official site
To sign up, follow this link to the official course page.
Escape Studios student work |
Official site
To sign up, follow this link to the official course page.
Character Creation at MPC
To see more about how visual effects studios create their own unique characters, watch the short video below, in which MPC introduce their new "Film Character Lab", working with directors and production studios to create new original characters and creatures.
Character Creation Evening Class
We also run an evening class in character creation. To find out more, read this post.
The Escape Studios Animation Blog offers a personal view on the art of animation and visual effects. To apply for one of our courses, follow this link.
We also run an evening class in character creation. To find out more, read this post.
The Escape Studios Animation Blog offers a personal view on the art of animation and visual effects. To apply for one of our courses, follow this link.
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