Tuesday 4 June 2019

How Industry Marking Works at Escape Studios


How does industry marking work at Escape Studios?

Our second year animation and VFX students recently put the finishing touches to their group projects, and all the short films have been finalled and submitted for marking.

The next stage was to get industry feedback. How well did they do? Did their work live up to industry standards?  What could they do better next time?  We welcomed Escapee and Cloth Cat animator Kevin Richards to take a look at the student work and offer a perspective from industry.

Kevin Richards offers feedback at Escape Studios
Industry marks
Getting feedback for our students from industry is very much at the heart of what we do at Escape Studios.

Industry marking is also part of our assessment process, so the students' final mark includes the results of the industry critique.

On our 2nd year group projects, the industry mark is worth 25% of the total project mark (25% is the tutor mark, 25% is a self-mark, and 25% is a peer mark - from students in the other teams).  

Kevin Richards
Kevin is a traditional 2D animator who took our short course in animation at Escape Studios, and successfully made the transition to 3D animation in Maya.

Kevin graduated from our short course in 3D animation in 2017, and since then has been working as a 3D animator at Cloth Cat in Cardiff.

Kevin brings his experience with TV animation to our classrooms, helping animators to work fast and efficiently. TV series work involves relentless deadlines, and animators need to perfect a fast and reliable workflow in order to get through the workload.

Studios like Blue Zoo and Cloth Cat are all on the lookout for talent, but speed and efficiency are paramount.

Marking at Escape Studios
To see more about how marking works at Escape Studios, follow the links below:

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