2016 is almost done. Now is a good time to reflect on the past twelve months, and make plans for the future. After all, it's just about the only time of year when everything stops. No emails, few phone calls - time to think and reflect. And time also to look forward to 2017, and wonder how best to use the coming year. If you want to start a career in animation, games or visual effects, now is the time to make the changes.
short courses have long been the gateway to a career in VFX.
Escape Studios have been training digital artists in London for almost fifteen years and, while we don't have exact numbers, we think we have around 4,000 Escapees now working in the Animation, Games and VFX Industries. That's a pretty good track record, and one of which we are very proud.
|Shepherd's Building. Our home in The Bush|
Partly it's the focus of our students, almost all of who come to Escape with one goal in mind - making the very best they can of their time here, and putting together an excellent demo reel so they can find work in the industry.
At the recent UCAS Expo in Manchester, I realised had to explain to visitors to our stand that the work shown in our demo reel is not student work. Why? Because the standard of work we were were showing was so high, that people simply assumed it was done by professionals.
And when I went on to explain that this is work done by students in just three months of study at Escape Studios, most were astonished.
We're proud of our record in placing students in industry, not just because of our good connections (though we have those), but because of the very high standards that our students reach.
Come along to one of our open days, experience days, or taster days, and check out how we can help you become a professional animator, games artist, or VFX artist in 2016.
The Escape Studios Animation Blog offers a personal view on the art of animation and visual effects. To find out more about our new BA/MArt, now recruiting for September 2017, follow this link. To apply, visit the offical page here.