Friday, 27 May 2016

Giuseppe Candido Freelance Animator

Giuseppe Candido at
Giuseppe Candido completed the Maya core and animation short course here at Escape Studios a few years ago.

Today, Giuseppe is one of the many Escapees who has built a successful career as an animator and 3D generalist, working on many and varied projects for a wide variety of clients.

So, what does it take to be a successful freelance animator?

Soluis: Design Visualisation
Escape: What work have you done since leaving Escape Studios?

Giuseppe: I recently finished work at Soluis, a studio based in London and Galsgow which deals with Architectural Visualisation ("ArchViz"), Camera paths, Constuction animations, Augmented Reality and Realtime in Unity and Unreal).

I have also worked at Cityscape Digital, an in-house Visualization Studio which blends Vfx and architecture in one shot, using motion tracking as well. 

My job title there was "3-D construction animator and visualiser".  The role consisted in createing animated constructions, buildings and architectural sequences, and also creating still renders for external and internal visualisations.

Escape: How did you develop your career in this area?
Giuseppe:  I applied to an agency which deals with architectural visualisation, augmented reality and real-time with Unity and Unreal engine.  The agency specifically helps anyone who wants to develop a career in 3D architectural construction animation and visualization.

Escape: Are you able to apply your skills as an animator and 3D artist?
Giuseppe: Of course. I can also apply my knowledge as a 3D modeler but my main skill remains 3D animation.

I have also developed new skills, such as learning to animate a good camera path, which I think is really important to sell an architectural building. Also I learned how to deal with CAD drawings and new modeling softwares for architectural work.  Also very important is the quality of the final render.

Escape: What advice would you give to a student who wants to find a job doing similar work?
Giuseppe: I would strongly suggest to focus in architectural modeling and animation. Make sure you understand how to make a good render quality, how to manage a sequence animation and also a strong and solid understanding about camera path animation.

I have also mentored tutorials at Digital Tutors which explain how to rig a crane in 3DS Max, and also how to create animation in Maya.

To see more of Giuseppe's work, follow this link to his official site.

The Escape Studios Animation Blog offers a personal view on the art of animation and visual effects. To apply for our new BA/MArt starting in September 2016, follow this link

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